Ed.S. Portfolio
There are 5 Student Learning Outcomes targetted by the Ed.S. Instructional Technology Program. Below are the Student Learning Outcomes and my supporting work samples.
Student Learning Outcome 1 - Knowledge, Skills, and Dispositions
- Demonstrate advanced knowledge, skills and dispositions relevant to the utilization and management of technologies to support teaching and learning.
Student Learning Outcome 1 - Work Samples
- Instructional Tutorials - These instructional tools tutorial videos were created using Screencast-O-Matic, a free screencast tool. The purpose of these videos were to give teachers easy to use tools that they could use with their students. Featured in this series are Tagxedo, a word-cloud tool; Tackk, a presentation creator; Twitter, the very popular Social Media tool; Voki, a tool that allows you to add voice to an avatar; Remind, the hugely popular educational messaging site, and Padlet, the instant response tool. These tutorials meet the requirements of SLO 1 because they required me to have advanced knowledge of each tool to properly share the effectiveness of each with teachers, the skills to demonstrate how to utilize each tool, and how to manage them to support teachign and learning in the classroom.
- Before and After Projects - These before and after projects required me to find a before image with a design "fault" and remake it so that it fell in line with various Principles of Visual Design. Such design principles as color, typography, visualization, hierarchy, graphic space, and storytelling were addressed. These projects meet the requirements of SLO 1 because each one required me to use my knowledge of visual design and remake a faulty product that not only met the requirements of the principles, but was also useful in the classroom setting. Many of these remakes I use in my own classroom.
Student Learning Outcome 2 - Instructional Design and Theory
- Apply principles of instructional design, multimedia design and learning theory to develop instructional materials, strategies, systems and assessments that leverage instructional technologies to improve learner performance.
Student Learning Outcome 2 - Work Samples
- Video Learning Object and Projects - The video learning object and the instructional projects were created using the Principles of Instructional Design as the guide. Each of these artifacts was created to increase student learning while at the same time integrating technology into the curriculum. The instructional projects include an audio podcast (mp3), an instructional screencast (mp4), and an instructional animation (mp4). The Video Learning Object (mp4) is an video created to assist adult learners at HGTC become familiar with Desire2Learn, the LMS used there. These projects meet the requirements of SLO 2 because each one applies the principles of instructional and multimedia design, as well as learning theory to improve learning at all levels.
- Instructional Design Plan/Product - The instructional design plan and instructional product were created with a backward design, requiring that the IDP be developed that covered all aspects of the planning process, from the learner profiles to the assessment and subsequent deployment. Following the IDP, a UX Mockup of the "home page" of the instructional product was built. The next step was to created a design prototype of what one lesson/section the completed product would contain, in this case a screencast on friction. Finally, the Instructional Project was deployed using Weebly. The IDP and Instructional Project meet the criteria of SLO 2 because instructional design, multimedia design, and learning theory were all incorportated to create a final, digital product to use in my classroom.
- EDIT 700 Projects (see attachments below for artifacts) - The EDIT 770 multimedia projects I created show effective use of several of the multimedia principles of design, such as the Personalization Principle, the Coherence Principle, the Spatial Contiguity Principle, and the Voice Principle, just to name a few. The goal of these videos and presentations was to aid the future EDIT 690 capstone course students and provide them with insights and tips from someone who has been in their shoes and understands what they are going through. Learning theory and multimedia theory principles were both applied when creating these artifacts.
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Student Learning Outcome 3 - Issues of Evolving Digital Culture
- Apply understanding of societal issues of evolving digital culture to promote legal and ethical practices relevant to the integration of technology in teaching and learning.
Student Learning Outcome 3 - Work Samples
- ELL/ESL Learners Instructional Module - in public education today we face the reality that there are students in our classroom who speak little to no English when they walk through our doors. In an effort to help reach these students, teachers will often turn to technologies with little thought as to the effectiveness it may have. To help teachers more effectively reach these students, I, along with two others students, created an instructional module titled "Assessing English Language Learners". In this module, my partners and I showed ways in which technology can be used to successfully teach and assess students who are not native English speakers. This module shows legal and ethical ways in which to use technology to benefit these students.
- Cyber Bullying - This is a report I completed on Cyber Bullying. Cyber Bullying is becoming more and more prevalent in today's society. With the advent of Social Media, such as Facebook, Instragram, SnapChat and Twitter, it is easier than ever for bullies to prey on those weaker. The anonymity provided by several Social Media outlets works to only embolden the bullies, giving the thought that they will not be caught. Cyber Bullying is plaguing our students, both at home and school. This report meets the criteria of SLO 3 because it discusses the issues surrounding Cyber Bullying and the digital culture has provided the means for it to happen more prevalently.
Student Learning Outcome 4 - Technology Leadership
- Demonstrate leadership to plan, implement and manage the integration of technology to promote positive transformational change in an instructional setting.
Student Learning Outcome 4 - Work Samples
- Field Experience Blog - My Field Experience with Dr. Jeremy Dickerson has opened my eyes wide to the inside workings of preparing for a Masters Degree level class. I was tasked with editing, analyzing, evaluating, and creating content for the EDIT 690 Capstone class, specifically the TTE and Portfolio portions. To meet the tasks set to me, I created 4 videos to assist current 690 students as they prepare for the two projects. Two videos offered insight and tips into the TTE and the Portfolio creation process, while the other two videos focused on possible topics for the TTE and possible webtools that can be used to create the Portfolio.
- Technology Improvement Plan Blog - In this blog I evaluate how our school and school administration measure up to the NETS-A standards by citing specific evidence for each standard. After evaluating each standard, I created a Technology Improvement Plan for my school. I specified four areas for improvement and developed a plan for each, while keeping the cost of implementation down.
Student Learning Outcome 5 - Technology Evaluation
- Evaluate the impact of technology integration and professional development on instructional practice and learner performance.
Student Learning Outcome 5 - Work Samples
- Field Experience Video - The video project for the EDIT 770 Field Experience shows what role I played in analyzing, evaluating, and improving the M.Ed. Instructional Technology course. With the direction of Dr. Jeremy Dickerson I was able to create 4 multimedia presentations aimed at helping those M.Ed. students of the future. The goal of the projects was to increase the effectiveness of the course while also given the students something tangible to help them on their way by bringing to light some "hidden" pitfalls, giving them starter ideas for their TTE projects, and introducing them to some website, audio, and video editing tools.
- The ASSURE Model - The ASSURE Model is a process used to help facilitate blended learning in the classroom. I used the ASSURE Model to integrate technology into my daily literacy stations (Daily 5). Using the ASSURE Model forced me to think carefully through each step of integration. After planning and implementation, I evaluated and reflected on the outcome.